Bad Trip Club is a dark narrative experience in which you take on the role of Planck, an undercover agent of the secret organization Ordo Lux. Your mission leads you into the heart of a massive rave in Las Vegas, where a new and extremely dangerous synthetic drug is beginning to spread. Rumors suggest its creators are connected to extremist cults involved in the alleged Great Reset of 2030, as well as human-trafficking networks and terrifying rituals. Your task is clear — and nearly suicidal: infiltrate the event, blend into the chaos, and uncover who is producing and distributing the substance before it spreads even further. Every beat of the music, every shadowy figure, and every whisper may hide a threat. In Bad Trip Club, you walk the line between surviving and uncovering the truth… with no guarantee of making it out alive.
2030 Enigma begins after the catastrophic events of the Las Vegas rave. Planck fails his mission and doesn’t even manage to escape. Drugged by an unknown substance and captured by the very forces he was investigating, he is thrown into a nightmare where reality, hallucination, and something even more sinister blend together. Trapped in a fragmented world of distorted memories, enigmatic symbols, and psychological torment, Planck tries to reconstruct what happened to him — and to the world. The cults behind the so-called Great Reset have accelerated their plans, and the drug circulating in his body may be the key to revealing — or destroying — the truth. In 2030 Enigma, you dive into Planck’s deteriorating mind, facing visions, conspiracies, and hidden agendas as he struggles to survive the aftermath of Bad Trip Club. It is not just a continuation — it is a descent into the core of a global nightmare, where every answer leads to even darker questions.